z-hack
Slay zombies in a dungeon while retrieving relics, you have a sword to defend yourself against lethal zombie bites.
This is my second experiment at making a game using the Godot engine, I wanted to make a game in the same style as Nethack.
Sources of the game are available at https://tildegit.org/solene/z-hack under MIT license
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | rsolene |
Genre | Adventure |
Tags | Dark, Dungeon Crawler, Godot, openbsd, Open Source, Roguelike |
Install instructions
For Windows and Linux, just run the executable
For the Web version, your web browser must be WebGL/WebASM capable.
For OpenBSD users (and other systems where Godot is available), download the Linux version and run godot --main-pack z-hack.x86_64
Development log
- More randomness and new featuresApr 30, 2022
- Going open sourceApr 29, 2022
Comments
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I reuploaded the web version in debug mode, it behaves correctly.
The problem was also reproducible on the binaries which were done in release mode, I republished them in debug mode. I have no idea why the physics is done differently between release/debug.
There is a github issue about this, I'll provide a MRP as they say :)
https://github.com/godotengine/godot/issues/34023
I temporarily removed the web version because the physics was behaving incorrectly. I'm investigating about the issue.