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Devlog

  • More randomness and new features
    April 30, 2022 by rsolene#open-source, #update
    Hello! I'm quite happy with the latest update. I learned a lot of new concepts with Godot and it makes the game way more fun. Here is a list of changes since previous version: Player and relics spawni... Continue reading
  • Going open source
    April 29, 2022 by rsolene#open-source
    I thought I wouldn't continue working on the game, but I got nice feedback about this little game, so I published it as libre software. I got many new ideas to learn and implement, and now everyone ca... Continue reading
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