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I reuploaded the web version in debug mode, it behaves correctly.

The problem was also reproducible on the binaries which were done in release mode, I republished them in debug mode. I have no idea why the physics is done differently between release/debug.

There is a github issue about this, I'll provide a MRP as they say :)

https://github.com/godotengine/godot/issues/34023

I temporarily removed the web version because the physics was behaving incorrectly. I'm investigating about the issue.